NCCE Day 3

Achieving More by Going Paper-Less with Elizabeth Rossmiller

Www.techoutmyclass.com 

Generation Z- They were born in a tech world but we can’t expect them to know how to use the tools in a valuable manner. We can’t expect that they know how to be digital citizens. 

How are we making learning ungoogleable? 

Teaching skills, how-to not what, evaluating sources, what are you going to do with what you know?, creating, designing, connecting learning to their life, explain your thinking, choosing tools based on what will work best

Epic! Books for Kids- record themselves reading books from Epic. 

Video-blogging- Vlogging during class. We could do a weekly Vlog on Seesaw to record our learning, aha moments, and goals. 

EDpuzzle- Take any video from YouTube including videos you make and add questions or instructions to the video. 

KidBlog- teaching commenting explicitly so students add value to other’s learning

Book to read: Amplify

Amplify: Digital Teaching and Learning in the K-6 Classroom https://www.amazon.com/dp/0325074739/ref=cm_sw_r_cp_tai_E-u1yb8FRSH7S

 Cultivating “SuperBetter” Powers: How to teach students using research-based strategies of gamefulness with Tabitha Ellison and Mary Snyder

Slides for presentation: HTTPS://goo.gl/pdofMS 

 4 Resiliencies: Mental, Emotional, Physical, and Social 

Mental- hands out and palms up

Social- shake hands with someone for 6 seconds

Physical- stand up with arms up 

Emotional- pictures or videos of baby animals “looking at photos and videos of baby animals is all it takes to make virtually anyone feel the emotion of love.” ~Jane McGonagal   I’ve never heard of this before but who wouldn’t want a good excuse to look at baby animals throughout the day!! 

Power Ups- Positive actions you ca take to feel better, stronger, healthier, or more connected anytime, anyplace. Power ups are learning tools, self-regulation tools, oppotunities to engage in conversations and build relationships, activated as often as students need them. The power is in the conversation with students. 

Badges made on canva.com

Reflections on the week

This week went by so quickly! It is amazing the brain-overload that I always feel on the last day of a conference. It has been a whirlwind of a week but I have been so encouraged and inspired by some amazing educators this week. My favorite parts of the whole conference were getting to meet my twitter peeps face to face, the great conversations we’ve had in between sessions and the wonderful convos last night at the Seesaw Social, and, of course, presenting with my good friend Tisha! I’m so excited to sit down and reflect on everything that I’ve learned this week and how I will implement it in my classroom and my life. 

NCCE Day 2 Leading and Learning

 Adventures in Gamification

 Wow those two hours went by super fast! Before the workshop started, I was worried about the wifi working (as many presenters were struggling with it the day before). Luckily for us, the internet worked really well for us throughout our presentation! I was also a little nervous about co-presenting for the first time at a large conference. I’ve presented many times but never with someone else at a conference this size. I’m so glad that I got to present with my good friend Tisha. We did a really great job of playing off of each other and the flow was really smooth. When you present on a theme that is so broad like Gamification, it can be very difficult to meet the needs and answer the questions of the participants. It was wonderful to have both the elementary perspective and the high-school perspective. It was a really effective way to portray the different elements of Gamification and how we are implementing them into our classrooms. I look forward to presenting with Tisha again in the future! 

My First Experience with BreakoutEDU with Mike Nye and Cindy Dziurzynski

I have heard of BreakoutEDU and I totally love the idea but I’ve never actually experienced it. I’ve looked into it online and tried to wrap my head around it but have been unsuccessful. Many people have told me that I need to experience it to really understand so I’m very excited to participate in this workshop today! 

Directional Lock: Colored the arrows on a grid in the order of the list on the sheet 

Key lock: Had to find another box and break out of that one then figure out a math clue to figure out the small box combo. In the small box there was a black light. 

Black light: We could see the circled dates on a calendar that we were given which we then used to open another key. 

QR code took us to a form where we input more information to unlock the other locks. 

Feel free to adjust the games on the site to meet your needs. You can customize to meet your equipment, time, and content. The Storyline is the most difficult part not the mechanics. 

Bit.ly/custombreakout  is a great resource for tools to customize your own BreakoutEDU games. 

Check out Keep Talking and Nobody Explodes at keeptalkinggame.com 

NCCE 2017 Day 1

Tweedledee and Tweedledum with Kam Koyama

 Learned some new things about TweetDeck. Found new people to follow on Twitter. Introduced a few other teachers to the power of a PLN. 

 

Meeting Steve Wyborney

“Tell me your 30 second elevator pitch” Yikes! What a thing to ask! How do I fit who I am as an educator, what I believe about education, and what I’m doing in the classroom into 30 seconds?? 

 

Someone Found Me!

“Are you the Seesaw gal?” Why yes, yes I am! It’s so surreal when people recognize you from a presenting at a previous conference and want to connect with you. Seesaw is such an amazing app that I’m never surprised when people love the app but it’s so fun to talk to people who want to learn more and discover other ways to implement it in the classroom. 

 

Putting the R in SAMR  with Gil Anspacher

Creativity, Collaboration, Communication, Critical Thinking- the 4 C’s 

“Tech enables the Redefining- tech doesn’t redefine the lesson it allows for you to redefine”

Constructivist: Construct, Knowlegde, Meaning, From Experience

 Alan November- TED Video

 Step 1: Research 

 

 Step 2: Plan 

Step 3: Create

 Step 4: Evaluate

Getting Started:

Start small, have a clear outline of the process, get students involved, make sure you have a template/format for your students. 

Digital Tools to Connect, Create, and Collaborate with Shannon McClintock Miller

So lucky I got a seat! The line was out the door and down the hall for this amazing presentation !

Connect:

Smithsonian, Newsela, BrainPop, DK Findout!, #GoOpen OER Resources and Tools (link to Symbaloo in the slides)

Connect your kids to the world using Skype in the Classroom, FlipGrid

Create:

Photos for Class, PicMonkey, YouTube Creator Studio, Adobe Spark, Slides in Google Drive, Slides Carnival, Piktochart, Smore (Educator Hive), StoryBird, ComicMaster, StoryboardThat, Buncee, Recite, Spell with Flickr, LEGO buildwithchrome.com

Collaboration:

Padlet (have students publish their work on Padlet), Creatubbles, Creatubbles Minecraft Mod, Geoguessr, What Was There, 

Places to Find Tools:

Twitter, Pinterest, AASL Best Websites for Teaching and Learning, AASL Best Apps for Teaching and Learning, The Library Voice Blog

Takeaways from a great opening Keynote with Jaime Casap

“Education disrupts poverty” I absolutely love this! Isn’t that exactly what we want education to do?

“Students today are not that different from us. How they think about learning is different then how we think about learning.”

 

The amazing, wonderful iPhone that I have in my pocket is the worst technology my 6 year old son will ever know. He’s going to find it in a thrift store some day and put it on a shelf as a relic. 

We need a culture shift in education. 

 

What a fantastic day of learning today! Tisha and I are sitting here in our hotel room exhausted and preparing ourselves for tomorrow. Tomorrow morning we are going to be leading a workshop on Gamification. It is the first ever presentation for either one of us where we are going to be presenting with another person. I think the main reason this makes me nervous is that we will talk over each other or I will talk too much. However, I think this is going to be so incredibly powerful for educators to see how different our classes are and our ways of gamifying and yet how impactful and immersive it is in both classes. No matter what, we are going to have fun and get to share our passion for teaching and learning!

Reflections on a Crazy Week

Holy cow! What a week this week has been! I’m still exhausted and it’s Saturday night! Not only did I have my new student teacher start this week but we also had an administrator walk through, swimming lessons, and I started parent-teacher conferencing. I am so excited to have another student teacher! I really enjoy sharing my love of learning and growing¬†but man is it tiring! I forget sometimes just how many decisions I make in a day and why I make all of them. I am painfully reminded when I have a student teacher as I discuss the whats and whys of the day. I really want them to understand why I do things and not just take them at face-value. I remember writing half a million reflections during my masters program. We hated them so much at the time that the word “reflection” became a dirty word that everyone would cringe at hearing. But somehow all of that time spent writing those reflections (ugh..I still can’t even think it without a recoil) turned into years of internal reflections and growth. I hate to admit it but it set me up for auto-reflecting when I really got into my profession. It has been the catalyst for enormous amounts of growth, humility, and learning. I’m looking forward to sharing all of that with my student teacher!

Aside from all of the craziness of the week, the highlight of my week was our project during literacy. My students have been reading a folktale called “Grandmother Spider Brings the Sun”. We have spent a few weeks doing vocabulary projects, reading the story together, and writing our own folktales but….all of that pales in comparison to the awesome project we got to create this week! As a class we created a Grandmother Spider video game using Bloxels. My students lost their minds when I told them what we were going to be doing!

Each group had their own mission in creating the game. One group was in charge of creating the characters for our game. They had to design our main character, the enemies, and the background. Each of the other groups were in charge of creating one level of the game based on one of our vocabulary words. Their game level had to reflect the vocab word in every way. From their terrain to the hazards to the coins, everything had to represent the vocab word. In each game level they had to hide or protect a white story block. The goal of the main character on each level is to get to the story block or checkpoint on that level. The teams set up their story block to tell what their vocab word was and the definition. Once all levels were complete and our characters were ready to play, we put it all together! Not only were my students 100% engaged but we were meeting WAY more standards than just the standards for literacy!